Capsule Dragons HD, on Scratch, comes out Early 2020. A finalized release date should be ready in late 2019, with the temporary release date (listed) as Early 2020. Look forward to more features, a score tracker, and more! Can you get the world high score? (When it comes out of course… busy with Super Speedy Laser Cats)
Go check out the Capsule Dragons HD tab on the webpage- it got updated as of today! (January 2019)
Working on a new project:
It’s a multiplayer battle game you can download the demo for, here! Look forward to more news on it later, maybe more demos. Full game doesn’t have a release date yet, but it’s coming along very well.
CAPSULE DRAGONS HD DEMO OUT NOW
check it out! It’s this year’s celebration of Capsule Dragons being around for 5 or 6 years now. This demo was released November 30, 2018.
Special code to play as Icey (In Capsule Dragons HD/Demo): Shiny1
More special codes coming soon!!
Capsule Dragons HD demo comes out this Friday (5th or 6th year of Capsule Dragons). It’s a remake of the original Capsule Dragons game, and both the original and HD are built in Scratch ( www.scratch.mit.edu , not owned by me or www.capsuledragons.com ). Capsule Dragons HD is getting its own presentation, and the link will be put up soon (requires Adobe Flash, also not owned by me or this site, but is a presentation in Scratch. If you’re on a device that can’t use Scratch, use the other link I’ll post soon).
Link to Capsule Dragons HD presentation for web browsers that support Scratch: https://scratch.mit.edu/projects/265995778/#fullscreen
(use left and right arrow keys to cycle through presentation)
Link to Capsule Dragons HD presentation for web browsers on tablets / large enough devices that Scratch doesn’t run on: https://beta.scratch.mit.edu/#265995778/
(make sure to click the fullscreen button, and the green flag button)
Capsule Dragons Adventure development is currently paused. The project has been worked on a lot, and now I’m taking a break for a while, so stay tuned for release date information on the second demo (the game has no final release date yet, but the second demo will feature all levels from the first world, which are not shown in the demo already released). I look forward to making more Capsule Dragons Adventure levels, but for now, a break will be good.
Stay tuned for updates on what the next demo could have!!
The link above goes to the Capsule Dragons Adventure Demo post there is now a demo of Capsule Dragons Adventure to download.
Latest announcement: Capsule Dragons Adventure has been delayed by a little bit. Look forward to the new platformer adventure having a second demo soon! Check the “newest game” page for more details.
Well, after a hard few days of working on the new melee attack in Capsule Dragons Adventure, the FIRE CLAW! It does 3x more damage than your ranged fireball attack, but you gain one third the normal amount of EXP for the fire claw attack, so if you want to level up, go look for some Dragonfruits and use fireballs. Or, before fighting a boss, go look for some dragonfruits, then use the fire claw. With the melee attack, the game is way more fun! Update: Fire Claw works for both players very well. It also does more damage now.
Remember back when Capsule Dragons One was announced? Our new players may think of it as a prequel to Capsule Dragons Adventure, but Capsule Dragons One is actually WAY before Capsule Dragons Adventure- which makes the series get a little interesting if you’re a new player who hasn’t played the original Scratch games listed here yet. The remake of the first game is more like a remastering: the levels will be longer, the graphics updated, and a level select to really polish the original game. There will be an intro cutscene, an ending cutscene, and SPOILER ALERT! SPOILER ALERT! SPOILER ALERT! Two ending cutscenes, one for the bad ending, and one for the good ending. To get the right one, you will have to figure it out on your own, or ask a fan for help. (END OF SPOILERS) The remake currently is being planned out, and one of the new features will be 4-player multiplayer, so get ready for an adventure worth playing!
Capsule Dragons Adventure FINALLY has pausing/un-pausing now!
Also, the demo for Capsule Dragons Adventure will be available to play online on the Capsule Dragons website once it is completely done. The first three levels will be available to play. The level redesign is going well so far, along with making the levels have “puzzle rooms”, areas with a puzzle and some picture clues in the background, along with making the levels longer. The first level originally took about maybe 1 minute or 45 seconds to clear, but now it takes about two minutes if you speedrun through. Normally playing the level would be about three minutes, but it’s supposed to be a short level. Also, please note that these times are my records, and for other players who don’t know all the game’s secrets, it will probably take longer for them to complete. The second level is currently under the re-level-designing process and is almost done!
I’ve been updating this faster now, because of all the great new features coming to Capsule Dragons Adventure! Over the past few days, I’ve added “dragon fruits” (Get it? Like a dragonfruit?) That the players can eat to increase their fire rate. Find all 6 in most levels, and you’ll be breathing fire the fastest in that level! Then you can do a crazy fireball storm or something like that! Do tons of damage! And, of course, I’ve been reworking the levels yet again to be better, fixed up (no more glitch areas where you’ll go flying through walls and land upside down) with quite a few graphical enhancements to the first world. So far… …I do have to retexture all of the levels, which means that the game is taking a lot more time to work on, and sometimes delete one I didn’t like and completely redo it. However, the levels are now easier to make thanks to 9-sliced sprites that look better, have proper pixel dimensions in the power of 2s, for example, the 192×192 pixel images are now better looking to match the game’s new art style and are 256×256 pixels. The 2-player co op has been working quite well and the story for the game has been finalized, but the dialog boxes and cutscenes will be worked on much later. Also, a surprise announcement about Capsule Dragons 4! Capsule Dragons 4 has not yet been canceled, and neither has Capsule Dragons Universe, but the levels in Capsule Dragons 4 are not going to be randomly generated. Sorry! But the game will still have all the original features like supporting ziino memory cards to use with the game so you don’t have to download the game to use save data, and a few new features. Capsule Dragons Universe does not have a release date and is not currently being worked on as of 2016, and now through 2017, so stay tuned for more information! Oh.. and one more announcement. There will be a Capsule Dragons Adventure II, but there will still be a sequel to Capsule Dragons Adventure that isn’t Adventure II, if that makes any sense. My point is that Capsule Dragons Adventure II will be the prequel to the game after Capsule Dragons Adventure, which could possibly mess up the storyline, but since there may be some unexplained plot elements of Capsule Dragons Adventure, Adventure II will hopefully explain those.
Wow, Capsule Dragons Adventure has been in development for 2 years already! It was started on June 24th, 2015 or so. I have a lot of new features in the game to explain! As you can see, these screenshots show a cave level in the first world. There are little torches on the walls that glow, too! Another big thing is that with a new version of the game engine I have been using, I can now have the water be buoyant, and the dragons will either float or sink. Some water in the game is dense, and other water can be walked through easily. Oh! I almost forgot to mention that the fireballs now glow in Capsule Dragons Adventure. Their glow can be seen easily in a cave level like this, but in other levels with more light, the glow isn’t that easy to spot.
However, these features are spoilers for Capsule Dragons Adventure…
Except for a graphics update!
-Lighting in Capsule Dragons Adventure (this makes the graphics pretty)
-“9 Slice Sprites” (these also make the levels prettier)
Update: 2 Player Co-op is now completely fixed.
SPOILER ALERT FOR ALL THINGS CAPSULE DRAGONS ADVENTURE!!
Now that new features have been added that I have been secretly been working on over the past few days and weeks, there is now:
-All new (SPOILER ALERT) Mini Reactor Cores, small collectibles that are hidden throughout Capsuletopia. You can collect them to unlock new characters, hidden levels, and challenge the very true final boss. However… The Mini Reactor Cores are not a currency, and will not be used up.
If you’re new to the series, like many others, don’t worry about Capsule Dragons Adventure being really hard! The game is going to be simple to play, with some unique controls, and the on-screen buttons on a tablet and smartphone are now going to be easier to use, and won’t actually be on the area of the game where you play. I know that sounds confusing, but a few screenshots should be ready for the game soon. Also, the demo has been scheduled to come out earlier than I needed it to, so check back soon!.. So far, the “PC” version of the game is going well, and the tablet/smartphone version is turning out to be really cool. Update: The tablet/smartphone version of the game can handle the new graphics!